- #Starcraft 2 game engine update#
- #Starcraft 2 game engine driver#
- #Starcraft 2 game engine skin#
- #Starcraft 2 game engine free#
Notice the low-polygon look of the models and the game-world in general.Īs for that cod video.
which actually isn't that impressive compared to cut-scenes and I did try and find best examples. I'd say there's a difference in actual game-play gfx in comparison as shown here enabling/disabling visual effects with distance (especially if they cover significant portion of visible scenery) = pop-in of shadows, lights, reflections, fog. use of old baked-in reflections after updating surrounding geometry baked-in reflections used on other objects than those they were made for popping-in high textures over low detail ones which are not matching them. having high detail textures next to, or over low detail ones. I found another unseemly thing there right after, but that was not as horrific to look at.īy 'consistency and out of place effects' I mean: But you can always look for consistency and out of place effects like that one I pointed out in post #65. I would not really go as far as comparing animated style game to something aspiring to represent 'real' like environments as you realized yourself. So, if it is actually not that dark and has proper contrast on your screen, then it is fine.
#Starcraft 2 game engine driver#
In actual game, rockets leave pretty dense and darker smoke trail.Īs for darkness of your screenshot, that's probably due to some nVidia driver magic enhancement. You see, there is that flame in front of it and smoke puffs with quite a lot of space in between them. You made me look at actual BO3 footage and now I think that guy on right with rocket launcher did not shoot that rocket at all. I did consider this one as image with some light post processing.
#Starcraft 2 game engine free#
Do yourself a service and get some free screen gamma calibration software.Ĭlick to expand.You should enjoy my criticism as I take it lightly. But this DOF managed to even cut quite some holes into bollard on the left.Īnd if that screenshot from menu is indeed yours. Mech on right is severely affected, but you may claim that he has such shape till you see him on ray traced render. That in-game DoF effect invented some new geometry to entire scene. Is that supposed to be subsurface light scattering of sorts? * what happened to this guy's skin? There is some greenish inversion which infects even his hair. effect of lights on its surrounding geometry is completely butchered, especially visible on smoke So, what went wrong with actual game render? Depth of Field which does not distort/alter geometry of blurred objects
#Starcraft 2 game engine skin#
* beautifully done self casting shadows and detailed lighting + skin reflection To list few proper thing on Wallpaper render. May you be so kind and explain to us what exactly that dark object there is and what we can see on its 'surface'?Ĭlick to expand.That's because you do not realize how painfully obvious differences there are.
#Starcraft 2 game engine update#
Or game engine did not update that particular feature to anywhere near 2016 standard. At that point he either traveled in time to year 2003. And then around 1:05~1:06 moves around corner to left. Player Jumps up, goes around "HELP" sign. But let's forgive inconsistent texture LOD between objects. Now, if we look at best this game provides:Ĥk, Ultra details. (How I know? Because game does not have proper lighting and shadowing system able to achieve this level of dynamic contrast.) And finally downsized to hide remaining deficiencies. Then fine tuned with photography HDR correction in Photoshop or something and that hints there may have been additional modifications.
That bottom one is propagation material with everything staged (frozen). They just imported resources required for given scene from game and cranked up texture resolution. That top image is wallpaper CGI art made in one of tools made for 3D photo realistic rendering. And you will support that with any kind of false argument/image. But you do not need to inform everyone that you support some kind of dogma about CoD getting modern game engine filled with modern rendering techniques. Click to expand.I am really sorry, that I brought CoD into this.